Game system In development Party & social

Parties

Group up with up to six players. Parties are formed by invitation only, survive disconnects, and share a capped experience bonus.

Overview

A party is a group of up to six players. You are never grouped automatically by standing near someone: a party only forms when the leader invites a player and that player accepts.

Rules

  • One party at a time per player.
  • The leader invites and can remove members. Invitations expire if they aren’t answered.
  • If the leader leaves, leadership passes to the member who has been in the party longest.
  • Membership is kept through disconnects, reconnects and server restarts.
  • There is no loot mode for the leader to set: loot rules are the same for every party.
  • A party earns the game’s capped party experience bonus.

Interface

  • A compact party roster at the top left shows each member’s name, health, the leader and who is offline. A member who has died and is spectating shows an empty, faded bar with an eye marker.
  • Press P to open Social › Party, where invitations can be accepted or declined. You can also right-click another player and choose Invite to Party.
  • On the world map, party members appear as small green dots with their names (grey when dead) — only outdoors, and only if they allow it in Social › Privacy.
Current values (development — subject to change)
ValueCurrent
Maximum party size6
Invitation expiry (s)60

Last updated

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