Personal loot
When a creature dies, every eligible player rolls their own loot, at the same odds as if they had fought alone. Your drops land in a pile that only you can take during a short protection window. Playing together never makes your own loot worse.
Exceptional rewards
A few exceptional items are meant to be shared differently: one copy, awarded by an equal, random draw among everyone who contributed. No items use this yet. Mythics never go through the draw.
Delivery and mail
Rewards are delivered in a fixed order:
- into your inventory, if there is room;
- otherwise by system mail;
- and if your mailbox is full, into a protected queue that moves into your mail, in the order you earned it, as space frees up.
Reward mail never expires, and a reward is never delivered twice. Your mailbox holds up to 50 messages. Collect items one at a time, or use Collect All, which skips anything that won’t fit.
Mail can only be collected at an approved mail point. The first is the counter of the Highmere Post Office. Sending your own post is not available yet.
Item rarity
Dropped equipment can carry a rarity of its own.
Connections
See also
- Parties Game system
- Item rarity Game system
- Post Office Location
Referenced by
- Castle sieges Game system
- Dungeons Game system
- Item rarity Game system
- Parties Game system
- Post Office Location