Game system In development Mythic

Mythics

Mythics are EOSTRA's legendary elemental weapons — genuine weapons with powers that reshape the battlefield.

Overview

Mythics are unique elemental weapons. Each is built on a real weapon form — a greatsword, a trident, a maul — so it fights as a genuine weapon, with Mythic craftsmanship on top and powers that act on the shared world.

The Mythics

MythicElementForm
GALVYR / Vis FulminisLightningOne-handed staff
CinderheartFireTwo-handed greatsword
Leviathan’s WakeWaterTwo-handed trident
Terra MalleusEarthTwo-handed maul
ThornmotherNatureTwo-handed living scythe
Algor RepensFrostTwo-handed greatbow
Ventus IndomitusWindTwo-handed polearm

Planned: The Unremembered (Veilcraft), The Red Communion (Blood), Secondhand (Chronos) and NHAL (Void).

Ownership

Mythics are unique item instances. More than one copy can exist; they are not soulbound and can be traded.

Dropped Mythics

A Mythic left on the ground stays there for two minutes. Only a pickup by someone allowed to take it, or the end of that time, ends its time on the ground — not a server cleanup, a disconnect or a restart (server downtime doesn’t count). If nobody picks it up in time, that Mythic is destroyed permanently: there is no recovery, refund or replacement.

Dying never makes you drop a Mythic.

In a dungeon, an uncollected Mythic survives the instance closing — see Dungeons.

Creatures and Mythics

Visible Mythic events are signs that creatures can learn to read — see Mythic signs.

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