Game system In development Combat

Magical staves

Magical staves carry their own powers — equipment powers, not learned spells. They come in common and legendary tiers, plus GALVYR.

Overview

Magical staves carry powers of their own. They are equipment, not spells: using one never teaches a spell, never gives school experience, and never skips progression.

Each staff defines up to four powers — left-mouse tap and hold, right-mouse tap and hold. Staves come in common and legendary tiers; GALVYR is a Mythic.

Kinds of staff

KindExamplesRight mouse
Mundane staffthe QuarterstaffA physical block — no magic, no element
Common magical stavesApprentice’s Staff, Ashwood Focus, Mender’s Crook, Warder’s Rod, Wayfarer’s Staff, Scholar’s Staff, Pilgrim’s Crook, Conduit RodTheir own focus powers, with an Arcane left-mouse attack. They never take on an element from the wielder.
Legendary staves, and the Mythic GALVYRthe 18 legendary stavesTheir own unique powers

A staff’s element always comes from the staff itself — never from your strongest magic school.

Mana

Mana is for spells only. Staff powers are equipment abilities, so they cost no Mana.

Where to buy

Staves are sold by the Staffwright in Highmere — see Shops and vendors.

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