Spell In development Wind

Orbit

A Wind spell that can turn circling projectiles into your own.

Overview

In Development — Not Yet Playable. This is a Wind spell. Wind is not playable yet, so this spell describes the current design and is not available in the game.

Orbit is a Wind spell built around projectile capture and counterattack. Projectiles caught circling under its influence can become yours, changing their ownership and allegiance.

Interactions

Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.

Mass matters. Wind and Water displacement, Earth projectiles and Orbit capacity all respect mass: light things react strongly, heavy things resist.

Current values (development — subject to change)
ValueCurrent
Cast time (s)0.4
Cooldown (s)18
Mana cost18
Radius (m)6

Notes: Upkeep: light 1P/s, medium 3P/s, heavy 8P/s; mass capacity ~12 units at 75% Affinity

Last updated

Official EOSTRA Wiki. Describes current design, which may change during development. How this wiki works

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