Alienore's Clothier & Tailor
Alienore's clothing shop in Highmere's west makers' quarter.
World
38 entries.
Alienore's clothing shop in Highmere's west makers' quarter.
One of Highmere's eight specialist shops, selling shields and armour.
One of Highmere's eight specialist shops, selling axes.
Highmere's bank, on Market Square. Its vaults are not open to customers yet.
One of Highmere's eight specialist shops, selling swords and daggers.
One of Highmere's eight specialist shops, selling bows and thrown weapons.
A shop on Tutorial Island.
One of Highmere's eight specialist shops, selling crossbows.
Old, deep forest of yew, oak and beech, hiding the ruin of a mage's tower.
Three warehouses on Highmere's eastern docks, worked by porters.
The drowned remains of a settlement: broken streets, roofless walls and standing pillars.
EOSTRA's first proper dungeon lies beneath the Flooded Ruins. Its entrance, a grate in the ruins, is still sealed while it is being built.
The town watch's guardhouse inside Highmere's North Gate, with two basement floors of jail cells.
One of Highmere's eight specialist shops, selling blunt weapons.
The harbour office on Highmere's eastern docks.
A walled river town and harbour, and the first town of EOSTRA. Known for its specialist shops.
Highmere's harbour quarter, where newcomers from Tutorial Island arrive.
Farmland and pasture beyond Highmere's North Gate. Hens and sheep graze here, and field rats work the field edges.
Highmere's tavern and inn, with an upper floor and a basement Party Room.
A small, quiet waterside settlement.
A river valley of mills and fields, some of them long left fallow.
A waterlogged wood of willow and elm, with some enormous old trees.
A northern coastline watched over by a lighthouse.
One of Highmere's eight specialist shops, selling polearms and quarterstaves.
Highmere's post office, where held mail and rewards are collected.
Reed-choked marshland south-west of Highmere.
Upland farms on the ridge north of Highmere, home to a stone circle.
A hidden cove on the southern coast.
Wide, wet fenland worked by peat cutters.
High southern cliffs, cut by gullies.
Highmere's stable, inside the East Gate.
One of Highmere's eight specialist shops, selling magical staves.
The lands around the town of Highmere: farmland, forest, fen, marsh and coast.
Tidal flats and broken islets along the coast south of Highmere.
A safe haven on Tutorial Island.
An island where new adventurers learn the basics before crossing to Highmere Docks.
Rough wild country to the west, and the richest inland ground for ore.
An oak wood west of the farmlands, true to its name: wolf packs hunt here.